Werewolves

Powerful werewolves.

Category:
other
Description:

Followers 5.

Bio:

Attributes: Strength 4, Dexterity 4, Stamina 4; Charisma 3, Manipulation 2, Appearance 3; Perception 3, Intelligence 3, Wits 4
Abilities: Academics 2, Athletics 4, Awareness 3, Brawl 4, Command 3, Control 3, Fortitude 3, Integrity 3, Investigation 1, Larceny 1, Marksmanship 4, Medicine 2,
Melee 4, Presence 2, Stealth 3, Thrown 1 Join Battle: 7
Attacks:
Clinch: Accuracy 8, Damage 5B, Parry DV —, Speed 6, P Unarmed, Heavy: Accuracy 7, Damage 8B, Parry DV 3, Speed 5
Unarmed, Light: Accuracy 9, Damage 5B, Parry DV 4, Speed 4 AK-47: Accuracy 7, Damage 6L, Range 125, Speed 5
Beretta: Accuracy 9, Damage 4L, Range 20, Speed 4, P
Desert Eagle: Accuracy 8, Damage 6L, Range 50, Speed 5, P M16: Accuracy 8, Damage 6L, Range 150, Speed 5, P
Peacemaker: Accuracy 10, Damage 5L, Range 20, Speed 5, P Soak: 2L/6B (Bulletproof vest, +2L/2B)
Health Levels: 0/-1/-1/-2/-2/-4/Incap Dodge DV: 4 Willpower: 6
Other Notes: A soldier or mercenary will possess only one service rifle, the AK-47 or the M16, and one sidearm, the Beretta, the Peacemaker or the Desert Eagle. Experienced soldiers and mercenaries are seldom extras. Three dots of Followers purchases five experienced soldiers or mercs, with each additional dot purchased adding five more
followers. An experienced soldier or mercenary with moderately higher Command and Presence 283 Abilities works as a one
or two-dot guide.

Werewolves

Dark Night of the Gods maquila